Once again, philosophical goodness ensures. Let me warn you, though, that I'm in an unusually good mood today. Sometimes that means that you'll see my optimistic side, sometimes that means you'll see my more deluded side. Sometimes both. Sometimes neither. So, be warned ;)
1. Notice that our reading on Thrasymachus is divided into two parts. The first part is entitled – “First Statement and Criticisms”. In this first part, what are Socrates’ main argument(s) against the idea that justice is whatever the strong (i.e. the government) says it is?
-If it is right to do what is in the stronger party's interest, and the stronger party sometimes makes rules that are not in their interest, then it must be right to go against the rules not in their interest. However, this contradicts his other idea of right, where one is obedient to the stronger party.
-The rules the stronger party makes are always in the interest of their subjects, not themselves, the same way a doctor's actions are in the interest of their patients
2. In the second part – “Second Statement and Final Refutation” – what are Thrasymahcus’ two main points and what are Socrates’ two main points in response?
-Justice is what is good for someone else, mainly the stronger party
Socrates' response: This contradicts what he said earlier, where a doctor (Stronger party) will always help his patients
-Injustice is just as good as justice
Socrates' response: There is punishment for injustice
In your opinion, is it ever right to harm somebody? Why or why not? What would Socrates and/or Thrasymachus say in response to your answer?
It is only right to hurt someone if it is in self-defense, and even then only as a last resort. This is so because, in my opinion, justice is a way to live by that avoids conflict. Were conflict to arise, one should always try to negotiate things out before resorting to violence.
Socrates' response: Really, now? Wouldn't the just man always be able to find a non-violent way to solve everything?
Thrasymachus' response: Pffft. It all depends on your opponent. Were he stronger than you, it would be in both of your interests to simply submit to him. Otherwise, by all means, kill him.
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog! Also, (Although I still gotta talk to tivicus about it,)there's a possibility of Eternity's End merchandise that will be released alongside the game, such as soundtracks and the like. So be on the lookout for those!
Monday, March 19, 2007
Friday, March 16, 2007
3/16 personal reflection
Philosophy. Joy.
In one paragraph (or more) define what a friend is and how you should act towards a friend? Instead of that, you can write a paragraph (or more) that defines what an enemy is and how you should act towards an enemy. Of course you can also write about both if you like. These are topics that you will read about in the assignment below.
An enemy can be considered one that you hold a long-withstanding quarrel with. An enemy can also be considered someone who poses an immediate threat to progress in whatever task is currently at hand. It really rather depends on the situation you are in. As McKenzie Wark puts it in Gamer Theory, "The enemy has to be identified, localized, and highlighted in order to become a target." In any case, there are two ways to "tackle" an enemy, so to speak. The most popular option, especially with the youth, is to kill, kill, kill. It won't be a problem if it's blasted out of existance, right? However, as Socrates put it, violence is not justice. The more... ah... perferable alternative, the one more mature people take, are to try to negotiate, to make peace. Instead of eliminating the source of the problems and possibly spawning new ones, eliminate the problem itself, and the source will stop creating them. Of course, there are times when negotiation is ineffective, when the enemy will not listen. It is only then that one should take a violent course of action. As William Sherman once said, "War is Hell."
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog!
In one paragraph (or more) define what a friend is and how you should act towards a friend? Instead of that, you can write a paragraph (or more) that defines what an enemy is and how you should act towards an enemy. Of course you can also write about both if you like. These are topics that you will read about in the assignment below.
An enemy can be considered one that you hold a long-withstanding quarrel with. An enemy can also be considered someone who poses an immediate threat to progress in whatever task is currently at hand. It really rather depends on the situation you are in. As McKenzie Wark puts it in Gamer Theory, "The enemy has to be identified, localized, and highlighted in order to become a target." In any case, there are two ways to "tackle" an enemy, so to speak. The most popular option, especially with the youth, is to kill, kill, kill. It won't be a problem if it's blasted out of existance, right? However, as Socrates put it, violence is not justice. The more... ah... perferable alternative, the one more mature people take, are to try to negotiate, to make peace. Instead of eliminating the source of the problems and possibly spawning new ones, eliminate the problem itself, and the source will stop creating them. Of course, there are times when negotiation is ineffective, when the enemy will not listen. It is only then that one should take a violent course of action. As William Sherman once said, "War is Hell."
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog!
3/16 personal reflection and plato assignment
Once more, Plato assignments follow. Enjoy.
A) In your opinion, is Polemarchus definition of justice, derived from the poet Simonedes, an improvement from his father’s definition?
I think that the idea of helping one's friends is a far better improvement. It's not only easier to understand, but it covers more than just "pay one's dues and telling the truth" and such. However, much like Socrates, I don't think the idea of hurting one's enemies is the best.
B) What is Simonides definition of justice? Has Polemarchus interpreted him correctly?
Simonides definition of justice is to give everyone his due. Polemarchus interprets it as helping friends and hurting enenmies, which is somewhat true.
C) What problem does Socrates see in the phrase, “helping one’s friends and harming ones enemies”? Why is this not an accurate definition of justice?
Socrates sees that a just man would not hurt anyone, friend or enemy, for that is not justice.
D) What lesson do you think Socrates/Plato is trying to prove by having Polemarchus give in to Socrates when his father (Cephalus) would not?
I think he is trying to prove that wisdom comes with age
E) Whose argument do you find more convincing, Polemarchus or Socrates? Why? (This should be a longer response, short paragraph, about 5 sentences).
Socrates is more convincing. He understands that doing harm should not be a part of justice. Also, Socrates gives a few hypothetical examples, such as how hurting a horse makes it a worse horse, thus hurting a person makes him a worse person. Atop that, Socrates has a reputation for being a philosopher, while to my knowledge Polemarchus does not.
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog!
A) In your opinion, is Polemarchus definition of justice, derived from the poet Simonedes, an improvement from his father’s definition?
I think that the idea of helping one's friends is a far better improvement. It's not only easier to understand, but it covers more than just "pay one's dues and telling the truth" and such. However, much like Socrates, I don't think the idea of hurting one's enemies is the best.
B) What is Simonides definition of justice? Has Polemarchus interpreted him correctly?
Simonides definition of justice is to give everyone his due. Polemarchus interprets it as helping friends and hurting enenmies, which is somewhat true.
C) What problem does Socrates see in the phrase, “helping one’s friends and harming ones enemies”? Why is this not an accurate definition of justice?
Socrates sees that a just man would not hurt anyone, friend or enemy, for that is not justice.
D) What lesson do you think Socrates/Plato is trying to prove by having Polemarchus give in to Socrates when his father (Cephalus) would not?
I think he is trying to prove that wisdom comes with age
E) Whose argument do you find more convincing, Polemarchus or Socrates? Why? (This should be a longer response, short paragraph, about 5 sentences).
Socrates is more convincing. He understands that doing harm should not be a part of justice. Also, Socrates gives a few hypothetical examples, such as how hurting a horse makes it a worse horse, thus hurting a person makes him a worse person. Atop that, Socrates has a reputation for being a philosopher, while to my knowledge Polemarchus does not.
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog!
Thursday, March 15, 2007
3/16 Republic Assignment
I. Answer the following questions – short answer (about a couple of sentences or more)
* Who are Cephalus and Polemarchus?
Polemarchus is a friend of Socrates, and the owner of the house in which this scene takes place. Cephalus is his father.
* What is the profession of Cephalus?
In section 330b, it mentions him as a money-maker, but it doesn't get any more specific than that
* What was Cephalus doing right before the discussion that took place?
Relaxing in his home
* According to Cephalus, what are the virtues of old age?
One should let their desires lose intensity if they are to live a peaceful life at an old age
* What are Cephalus’ view of justice?
Cephalus believes justice is telling the truth and paying one's debts
* What is Socrates response?
It is not always justice. For example, if you borrowed a weapon from a friend, and he were to become homicidal, it would not be justice to return the weapon to him.
II. Write a one paragraph response to the following question:
* Do you agree with Cephaus or with Socrates? Why? If you don't agree with either of them, write about which one you think makes the stronger arguement - even if you think it is not "right" - and why?
I agree the most with Cephalus. Even though Socrates' point about the homicidal friend was a good one, Cephalus' philosophy still remains as a general truth. Socrates is merely exploiting the idea that there is an exception to every rule. Of course, I don't think Cephalus' idea is the entirety of justice either. I think Justice is to avoid conflict, and if conflict is reached, to prevent it from occuring again.
III. Try to give this a shot, if you can’t answer it that’s okay: What do you think Cephaus represents? What is particular or unique about his view of justice compared to the others you have discussed in class?
I think Cephalus represents the more mature group of people, usually seniors, who would rather try to not worry about anything as opposed to try to gain and keep some form of power. I don't see much different about his idea of justice, though.
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog!
* Who are Cephalus and Polemarchus?
Polemarchus is a friend of Socrates, and the owner of the house in which this scene takes place. Cephalus is his father.
* What is the profession of Cephalus?
In section 330b, it mentions him as a money-maker, but it doesn't get any more specific than that
* What was Cephalus doing right before the discussion that took place?
Relaxing in his home
* According to Cephalus, what are the virtues of old age?
One should let their desires lose intensity if they are to live a peaceful life at an old age
* What are Cephalus’ view of justice?
Cephalus believes justice is telling the truth and paying one's debts
* What is Socrates response?
It is not always justice. For example, if you borrowed a weapon from a friend, and he were to become homicidal, it would not be justice to return the weapon to him.
II. Write a one paragraph response to the following question:
* Do you agree with Cephaus or with Socrates? Why? If you don't agree with either of them, write about which one you think makes the stronger arguement - even if you think it is not "right" - and why?
I agree the most with Cephalus. Even though Socrates' point about the homicidal friend was a good one, Cephalus' philosophy still remains as a general truth. Socrates is merely exploiting the idea that there is an exception to every rule. Of course, I don't think Cephalus' idea is the entirety of justice either. I think Justice is to avoid conflict, and if conflict is reached, to prevent it from occuring again.
III. Try to give this a shot, if you can’t answer it that’s okay: What do you think Cephaus represents? What is particular or unique about his view of justice compared to the others you have discussed in class?
I think Cephalus represents the more mature group of people, usually seniors, who would rather try to not worry about anything as opposed to try to gain and keep some form of power. I don't see much different about his idea of justice, though.
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog!
Wednesday, March 14, 2007
**3/15 Simile of the Cave reading reflection
Alas! If only I knew about this assignment a few months earlier, I would have saved what I wrote here for now! Pity.
Ah, well. I shall try my best to make this an addendum to my former post, as opposed to a simple restating.
SMALL EDIT: Just so I don't look like a hypocrite, let me simply say that whenever I go into "Philosopher mode", as it were, I tend to stereotype and/or address mankind as a whole. Let me simply say that I mean the majority of mankind, and that I understand that there are more than a few exceptions to the claims I make. In fact, I'm friends with quite a few of them ;)
. Compare and contrast what Socrates says in “The Simile of the Cave” with Fahrenheit 451. How are characters like Mildred similar to characters in “Simile of the Cave”?
After finally being able to read the actual text, as opposed to simple summaries, here are a few more observations I made:
Upon page 242, it claims that in order to get one of these prisoners outside he must be "...forcibly dragged up the steep and rugged ascent and not let go till he had been dragged out into the sunlight, [and] the process would be a painful one, to which he would much object." Much like Fahrenheit 451, and much like the real world, people seem to be happy right where they are, and downright object to change. For what reason? Are they scared they may lose their "Comfort Zone" which they have so snugly settled into over the course of their life? Is it a fear of the unknown? As King Whitney Jr. once said, "Change has a considerable psychological impact on the human mind. To the fearful it is threatening because it means that things may get worse. To the hopeful it is encouraging because things may get better. To the confident it is inspiring because the challenge exists to make things better." So, if the entire world now resists change, what does that mean? Has the entire world become fearful? Has the entire world lost their hope and confidence?
Another important subject the Allegory touches upon is the difference between the real and unreal. In the Allegory, prisoners are chained to a wall and watch a shadow play their entire life, and they soon begin to accept these shadows as reality. When they then venture outside the cave and are shown that all they know is a lie, the world that they are shown seems less real to them than their beloved shadows. Once again, both in Fahrenheit and the real world, it is much the same. Fahrenheit has their beloved "families" within the Parlor Walls, and modern-day man has their beloved television, video games, movies, books, etc. etc. We may have slightly more sense than the prisoners in the Cave, and SAY we accept that the shadows we watch are naught but fiction, but much of the time, our actions do not reflect that. To Mildred in Fahrenheit, although she knew it was nothing more than an interactive TV show, she clearly showed much more affection for her shadows then for her own husband. With modern-day man, the youth in particular, we cannot help but long to be able to get the chance to at least TRY that which we see in the media. How many schoolyard killings have occurred because some weak-minded fool wanted to practice his Halo skills away from his Xbox? How many kids have been injured attempting to perform some form of stunt from The Matrix that involved running along or up a wall, and ended up either breaking their leg, or falling off and breaking their skull?
And finally, the ever so anti-climactic ending of the Allegory, in which the enlightened man returns to the Cave to share his knowledge with the other prisoners, and maybe even free them so they may see themselves, but instead the enlightened man wanders blindly through the cave, the prisoners mocking him since his so called "Enlightenment" merely ruined his eyesight. In Fahrenheit, when Montag is enlightened and understands the importance of books, he is branded as a madman and is eventually sentenced to a life on the run from the mechanical hound. In the real world, it is said that all geniuses are crazy, yet not all crazies are geniuses. For what reason is their knowledge branded as insanity? Because it goes against the beliefs of the majority. In the world, everything is decided by the majority. They are the judges of whether an idea is success or failure. If the general populace finds your idea amusing, then you are considered a genius. If the general populace either finds your idea folly or doesn't find it at all, then your idea is considered just another crazy idea.
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog!
Ah, well. I shall try my best to make this an addendum to my former post, as opposed to a simple restating.
SMALL EDIT: Just so I don't look like a hypocrite, let me simply say that whenever I go into "Philosopher mode", as it were, I tend to stereotype and/or address mankind as a whole. Let me simply say that I mean the majority of mankind, and that I understand that there are more than a few exceptions to the claims I make. In fact, I'm friends with quite a few of them ;)
. Compare and contrast what Socrates says in “The Simile of the Cave” with Fahrenheit 451. How are characters like Mildred similar to characters in “Simile of the Cave”?
After finally being able to read the actual text, as opposed to simple summaries, here are a few more observations I made:
Upon page 242, it claims that in order to get one of these prisoners outside he must be "...forcibly dragged up the steep and rugged ascent and not let go till he had been dragged out into the sunlight, [and] the process would be a painful one, to which he would much object." Much like Fahrenheit 451, and much like the real world, people seem to be happy right where they are, and downright object to change. For what reason? Are they scared they may lose their "Comfort Zone" which they have so snugly settled into over the course of their life? Is it a fear of the unknown? As King Whitney Jr. once said, "Change has a considerable psychological impact on the human mind. To the fearful it is threatening because it means that things may get worse. To the hopeful it is encouraging because things may get better. To the confident it is inspiring because the challenge exists to make things better." So, if the entire world now resists change, what does that mean? Has the entire world become fearful? Has the entire world lost their hope and confidence?
Another important subject the Allegory touches upon is the difference between the real and unreal. In the Allegory, prisoners are chained to a wall and watch a shadow play their entire life, and they soon begin to accept these shadows as reality. When they then venture outside the cave and are shown that all they know is a lie, the world that they are shown seems less real to them than their beloved shadows. Once again, both in Fahrenheit and the real world, it is much the same. Fahrenheit has their beloved "families" within the Parlor Walls, and modern-day man has their beloved television, video games, movies, books, etc. etc. We may have slightly more sense than the prisoners in the Cave, and SAY we accept that the shadows we watch are naught but fiction, but much of the time, our actions do not reflect that. To Mildred in Fahrenheit, although she knew it was nothing more than an interactive TV show, she clearly showed much more affection for her shadows then for her own husband. With modern-day man, the youth in particular, we cannot help but long to be able to get the chance to at least TRY that which we see in the media. How many schoolyard killings have occurred because some weak-minded fool wanted to practice his Halo skills away from his Xbox? How many kids have been injured attempting to perform some form of stunt from The Matrix that involved running along or up a wall, and ended up either breaking their leg, or falling off and breaking their skull?
And finally, the ever so anti-climactic ending of the Allegory, in which the enlightened man returns to the Cave to share his knowledge with the other prisoners, and maybe even free them so they may see themselves, but instead the enlightened man wanders blindly through the cave, the prisoners mocking him since his so called "Enlightenment" merely ruined his eyesight. In Fahrenheit, when Montag is enlightened and understands the importance of books, he is branded as a madman and is eventually sentenced to a life on the run from the mechanical hound. In the real world, it is said that all geniuses are crazy, yet not all crazies are geniuses. For what reason is their knowledge branded as insanity? Because it goes against the beliefs of the majority. In the world, everything is decided by the majority. They are the judges of whether an idea is success or failure. If the general populace finds your idea amusing, then you are considered a genius. If the general populace either finds your idea folly or doesn't find it at all, then your idea is considered just another crazy idea.
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the additional characters!) And while your at it, see what we're up to At the new Eternity's End devlog!
Tuesday, March 13, 2007
3/14 Personal reflection (Plato)
Since we are soon to start reading Plato's Republic (Joy!), Mr. Jana has assigned this small personal reflection:
Recall a time that you heard a statement of “fact” that was later found to be untrue. It can be from a parent, a teacher, a friend, a government official, a book, or a film. How did you find out it was untrue and how did it make you feel? Did it change your outlook on anything?
Well, in honor of the Republic, (Especially my all-time favorite, the Allegory of the Cave), as well as my return to the allegorithm known as Gamer Theory (Very good bit of reading, I highly recommends it. Especially if you're NOT a gamer), I shall share with ye all a story that I think relates to both of these philosophical pieces:
Some time ago, I was browsing Digg.com (A site where people share fun links they found), and I discovered a link to a supposed way to beta test one of Google's new features, Google TV. Of course, I had to try it. They even had a seemingly legit video, so I thought it must be true. I attempted and attempted it a hundred times over to no avail. I did some research on it, and it seems many experts agreed: It was a hoax. A fraud. Fake. Of course, this angered me, since I just wasted a few hours of my time for nothing, and it also made me realize something else:
It's amazing. In cyberspace, anything and everything is logical, everything is possible. Especially something like Google TV, something that brings the world closer to a "Topological Plane," as McKenzie Wark so puts it in Gamer Theory. Everything, connected. "The node may be a center, but there may not really be a center of centers. ...Every point connects through every other, every shape can be transformed into another. It can fold, stretch, morph and bubble. Time is constant, but space is not. It can pulse and bulge, warp and wobble. It is a network." How can one say no to that?
And yet...it's not real. Just a shadow on the wall. It's strange. In the real world, the line between reality and fiction is definite. But, in cyberspace, anything is possible, because everything is but a shadow. If that is so, can it even be considered real?
Finally, I learned that time wasted is time that cannot be regained. "Time is violence."
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the generic NPCs!) And while your at it, see what we're up to At the new Eternity's End devlog!
Recall a time that you heard a statement of “fact” that was later found to be untrue. It can be from a parent, a teacher, a friend, a government official, a book, or a film. How did you find out it was untrue and how did it make you feel? Did it change your outlook on anything?
Well, in honor of the Republic, (Especially my all-time favorite, the Allegory of the Cave), as well as my return to the allegorithm known as Gamer Theory (Very good bit of reading, I highly recommends it. Especially if you're NOT a gamer), I shall share with ye all a story that I think relates to both of these philosophical pieces:
Some time ago, I was browsing Digg.com (A site where people share fun links they found), and I discovered a link to a supposed way to beta test one of Google's new features, Google TV. Of course, I had to try it. They even had a seemingly legit video, so I thought it must be true. I attempted and attempted it a hundred times over to no avail. I did some research on it, and it seems many experts agreed: It was a hoax. A fraud. Fake. Of course, this angered me, since I just wasted a few hours of my time for nothing, and it also made me realize something else:
It's amazing. In cyberspace, anything and everything is logical, everything is possible. Especially something like Google TV, something that brings the world closer to a "Topological Plane," as McKenzie Wark so puts it in Gamer Theory. Everything, connected. "The node may be a center, but there may not really be a center of centers. ...Every point connects through every other, every shape can be transformed into another. It can fold, stretch, morph and bubble. Time is constant, but space is not. It can pulse and bulge, warp and wobble. It is a network." How can one say no to that?
And yet...it's not real. Just a shadow on the wall. It's strange. In the real world, the line between reality and fiction is definite. But, in cyberspace, anything is possible, because everything is but a shadow. If that is so, can it even be considered real?
Finally, I learned that time wasted is time that cannot be regained. "Time is violence."
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the generic NPCs!) And while your at it, see what we're up to At the new Eternity's End devlog!
Thursday, March 8, 2007
SUCCESS MACH 2
Well ladies and gents, the new user-friendly demo of Eternity's End is up! Revel in it's glory!
Tuesday, March 6, 2007
Success!
Aforementioned experiment was a success. A more user-friendly version of the demo should be up soon. There aren't any gameplay changes, just an easier way to install it. So those of you who already can get it to work need not re-download it.
Monday, March 5, 2007
Any... Volunteers? *Sinister laugh!*
Well then, ladies and gents, it is time for a little experiment, and I need lab rats.
A lot of people have been having problems with the extreme multitude of files found in the current setup of the Eternity's End Runtime Package, and are having difficulty finding which one to execute. So, I would like to try out a program I found, in which it will create an installer for the game, which in turn will compress everything into one nice, neat .exe file. Thing is, I do not know how compatible it is with my game, so I'll need volunteers to help me out with this.
Oh, and if you comply, let me warn you: The test area has no doors, and no windows, which offers you this chilling challenge: To find... A WAY OUT! HYAAHAHAHAHAHAHAHAAAA!
Of course... there's always my way...
A lot of people have been having problems with the extreme multitude of files found in the current setup of the Eternity's End Runtime Package, and are having difficulty finding which one to execute. So, I would like to try out a program I found, in which it will create an installer for the game, which in turn will compress everything into one nice, neat .exe file. Thing is, I do not know how compatible it is with my game, so I'll need volunteers to help me out with this.
Oh, and if you comply, let me warn you: The test area has no doors, and no windows, which offers you this chilling challenge: To find... A WAY OUT! HYAAHAHAHAHAHAHAHAAAA!
Of course... there's always my way...
Thursday, March 1, 2007
3/2 Personal Reflection
Write about a time that your pride had negative consequences (or related to that, your inablity to forgive). You can also write about someone else or write about pride in another book.
How was your pride, or the other person's, similiar or different to that of Achilles?
Well, in honor of the release of the demo of Eternity's End, I shall share with you all a little story about the troubles us game developers go through to keep you entertained. However, in order to avoid pointing fingers, I shall use the online names we use down at the EE forums. Gather round, children!
So, Neelpos and I were sitting around his laptop, and playing Need for Speed: Carbon (A game about illegal racing). He was in the middle of a pursuit, and doing pretty good. In passing, I told him about my infamous hour-long pursuit in Need for Speed: Most Wanted. Julian took it as a challenge, and devoted a large amount of his computer time trying to beat my record (He even bought Most Wanted in order to match the circumstances of my pursuit!). Because of this, he began to ignore his duty as spritist for a rather long amount of time. He even began to send me messages saying that he would not work on them until he beat me. Seeing how he was trying to beat a past record of mine, there was nothing I could do except try to get a new spritist until he either defeated me, or gave up.
Eventually, the good man gave up, and all in the world was right once more.
I am curious... Is this how Agamemnon felt when Achilles abandoned him? His best soldier abandoned him to try to prove a point, and because of that, he could not make any progress in the task at hand. My best and (at the time) only spritist abandoned me to try to prove a point, and I could not make any progress in the task at hand.
Alas, though, it seems all stories must come to a happy ending sooner or later! My only regret is that, in my case, it wasn't sooner!
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the generic NPCs!) And while your at it, see what we're up to At the new Eternity's End devlog!
How was your pride, or the other person's, similiar or different to that of Achilles?
Well, in honor of the release of the demo of Eternity's End, I shall share with you all a little story about the troubles us game developers go through to keep you entertained. However, in order to avoid pointing fingers, I shall use the online names we use down at the EE forums. Gather round, children!
So, Neelpos and I were sitting around his laptop, and playing Need for Speed: Carbon (A game about illegal racing). He was in the middle of a pursuit, and doing pretty good. In passing, I told him about my infamous hour-long pursuit in Need for Speed: Most Wanted. Julian took it as a challenge, and devoted a large amount of his computer time trying to beat my record (He even bought Most Wanted in order to match the circumstances of my pursuit!). Because of this, he began to ignore his duty as spritist for a rather long amount of time. He even began to send me messages saying that he would not work on them until he beat me. Seeing how he was trying to beat a past record of mine, there was nothing I could do except try to get a new spritist until he either defeated me, or gave up.
Eventually, the good man gave up, and all in the world was right once more.
I am curious... Is this how Agamemnon felt when Achilles abandoned him? His best soldier abandoned him to try to prove a point, and because of that, he could not make any progress in the task at hand. My best and (at the time) only spritist abandoned me to try to prove a point, and I could not make any progress in the task at hand.
Alas, though, it seems all stories must come to a happy ending sooner or later! My only regret is that, in my case, it wasn't sooner!
END OF LINE. Now, as always, here's the latest going ons with Clan Darkterror Productions: First and foremost, WE FINALLY GOT THE DEMO UP. REVEL IN IT'S GLORY. Once you are done enjoying that, be a pal and Help us finish the whole game, so that you may enjoy it too!(Better do it fast, though, because the main characters are being taken up rather quick! If you wait too long, you might end up as one of the generic NPCs!) And while your at it, see what we're up to At the new Eternity's End devlog!
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